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Description

Arranger: A Role-Puzzling Adventure follows the story of Jemma, a small-town misfit on a journey of self-discovery in a world of breezy, thoughtful puzzles. Venturing out beyond her stiflingly cozy confines, she finds an inspiring world - but also one ruled by fear, and a strange, immovable ‘static’ force. Can she disrupt a culture of stagnation, and find a place to fit into it?

Gameplay takes place on a unique, interconnected ‘grid’ that spans the entire world, snappily uniting movement, exploration, and combat. When Jemma moves, the world moves with her - creating both a playful sense of chaos, and a regular stream of small, thoughtful puzzles that twist and play with the central mechanic.

  • Unique, interconnected gameplay ‘grid’ that snappily unites movement, combat, and exploration.
  • A story-driven adventure about a small-town misfit on a journey of self-discovery.
  • A breezy RPG without XP or inventory to manage, where everything is handled in-world. A nicely-sized campaign with some optional challenges, and various assist options so that you only get as stuck as you want to be.
  • Debut game from an all-star development team, featuring the artist behind Braid.

ARRANGER: A ROLE-PUZZLING ADVENTURE

Regular price $49.99

ITEMS MUST BE IN STOCK AT CHOSEN PICKUP LOCATION WITH THE EXCEPTION OF PREORDERS. ******LOCAL PICKUP ONLY - NO DELIVERY OPTION******

Arranger: A Role-Puzzling Adventure follows the story of Jemma, a small-town misfit on a journey of self-discovery in a world of breezy, thoughtful puzzles. Venturing out beyond her stiflingly cozy confines, she finds an inspiring world - but also one ruled by fear, and a strange, immovable ‘static’ force. Can she disrupt a culture of stagnation, and find a place to fit into it?

Gameplay takes place on a unique, interconnected ‘grid’ that spans the entire world, snappily uniting movement, exploration, and combat. When Jemma moves, the world moves with her - creating both a playful sense of chaos, and a regular stream of small, thoughtful puzzles that twist and play with the central mechanic.

  • Unique, interconnected gameplay ‘grid’ that snappily unites movement, combat, and exploration.
  • A story-driven adventure about a small-town misfit on a journey of self-discovery.
  • A breezy RPG without XP or inventory to manage, where everything is handled in-world. A nicely-sized campaign with some optional challenges, and various assist options so that you only get as stuck as you want to be.
  • Debut game from an all-star development team, featuring the artist behind Braid.
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