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Description
Escape an unexplored network of subterranean tunnels

The lights are beginning to flicker out and the
darker things beneath the Earth are catching up to you...

Can you reach safety and escape the caves?



*Cooperative

*Horror Exploration

*Point to Point "Press Your Luck"

*Tile Placement

*Variable Player Powers



In Sub Terra players spend their turn exploring and revealing the tunnel system around them, attempting to survive the various perils of the cave, from floods and cave ins to gas leaks and scree. Players each have a role which gives them specialist abilities, such as an Engineer with dynamite to blast a new route or a Scout to find a route more easily.

New tiles are placed from a randomised stack of cave features, which determines whether you'll be hit with a dead end or a range of new options.

At the end of each turn, players face the reality of their situation, with a hazard card drawn to determine what danger causes them damage or cuts off their way out of the horror below.

These cards are finite, and when they run out, your torches flicker and the air feels tight, and your chance of survival diminishes quickly.

Sub Terra

Regular price $39.99
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Escape an unexplored network of subterranean tunnels

The lights are beginning to flicker out and the
darker things beneath the Earth are catching up to you...

Can you reach safety and escape the caves?



*Cooperative

*Horror Exploration

*Point to Point "Press Your Luck"

*Tile Placement

*Variable Player Powers



In Sub Terra players spend their turn exploring and revealing the tunnel system around them, attempting to survive the various perils of the cave, from floods and cave ins to gas leaks and scree. Players each have a role which gives them specialist abilities, such as an Engineer with dynamite to blast a new route or a Scout to find a route more easily.

New tiles are placed from a randomised stack of cave features, which determines whether you'll be hit with a dead end or a range of new options.

At the end of each turn, players face the reality of their situation, with a hazard card drawn to determine what danger causes them damage or cuts off their way out of the horror below.

These cards are finite, and when they run out, your torches flicker and the air feels tight, and your chance of survival diminishes quickly.

Sub Terra
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